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onikowai
onikowai
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Nombre de messages : 396
Age : 38
Localisation : Vaucluse
Distinction : aucune
Date d'inscription : 04/01/2013

YEP action sequences  Empty YEP action sequences

Mar 12 Juil 2016 - 14:45
Bonjour a tous ce que je vous propose ici c'est de partager nos Skills réaliser
avec la suite de plugin de yanfly, YEP action sequences que vous trouverez sur son site.
YEP SITE

Ce que je conseil c'est de coupler ceci au plugin animation weapon qui permet
d'afficher les armes equipé et que vous pouvez trouver ici:
plugin animation weapon


Je vous invite a faire de même cela permettra de réaliser et d'apprendre a ceux parmi
nous qui on envie de faire quelque chose e sympa de pouvoir le faire.

Ainsi va la communauté




Voici: (Vous n'avait qu'a copier coller dans le notetag de la competence)


Attaque

Code:
<setup action>
Display Action
PERFORM START
</setup action>
 
<Target Action>
move user: target, front, 10
attack animation: target
enemy effect: target, blink
motion swing: user
wait for movement
perform action
action animation: target
wait for animation
action effect: target
death break
perform finish
</Target Action>

 
<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>


Lancer de sort:

Code:
<setup action>
Display Action

</setup action>


<Target Action>
camera focus: user
camera screen: user, front, 5
zoom: 120%, 300
wait for zoom
wait for camera
perform action

animation 52: user

wait: 90
attack animation: target
enemy effect: target, blink
motion swing: user

perform action
action animation: target
wait for animation
action effect: target
death break
perform finish
</Target Action>


<follow action>
zoom: 100%, 60
opacity not focus: 100%, 60
wait for opacity


<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>


Lancer de sort 2(celui la je l'ai trouver sur internet il est mieux que le mien mais je ne le comprend pas trop):

Code:
<whole action>hide battle hudcamera focus: user, HEAD, 40zoom: 1.35, 45wait for camerajump user: 150%, 30motion victory: userwait: 60move user: target, BASEwait: 10motion attack: usermotion wait: useraction animation: targetshake screen: 3, 9, 15action effect: targetwait: 10face user: backwardmotion attack: usermotion wait: useraction animation: targetshake screen: 3, 9, 15action effect: targetwait: 10face user: forwardmotion attack: usermotion wait: useraction animation: targetshake screen: 3, 9, 15action effect: targetwait: 30move user: target, FRONT BASEface user: forwardmotion guard: usermotion wait: userwait: 45death breakperform finishclear battle log</whole action><follow action>wait: 20show battle hud</follow action>


Arcane(trouver sur internet):

Code:
<target action>opacity user: 25%, 30wait for opacityhide battle hudwait: 10move user: target, back head, 5wait for movementaction animationaction effectwait: 10move user: target, front base, 5wait for movementaction animationaction effectwait: 10move user: target, back base, 5wait for movementaction animationaction effectwait: 10move user: target, front head, 5wait for movementaction animationaction effectwait: 10move user: homewait for movementface user: forwardopacity user: 100%, 30wait for opacityshow battle hud</target action>


Sauter(chevalier dragon a la ff):

Code:
<setup action>
Display Action
PERFORM START
</setup action>

<target action>
camera focus: user
flash screen: white, 15
zoom: 120%, 300
wait for zoom
wait: 60
move user: forward, 48, 12
opacity not focus: 0, 20
wait for opacity
float user: 600%, 10
wait for float
opacity user: 0%, 5
wait for opacity
move user: target, front, 5
wait for movement
opacity user: 100%, 5
wait for opacity
float user: 0%, 10
wait for float

motion swing: user

perform action

action animation: target

wait for animation

action effect: target
perform action
death break
shake screen: 3, 9, 10
ani wait: 5
action effect
immortal: target, false
Wait 30
reset zoom: 10
reset camera: 10
jump user: 200%, 10
move user: home, 5
face user: forward
wait for animation
wait for movement

</target action>

<follow action>
zoom: 100%, 60
opacity not focus: 100%, 60
wait for opacity

</follow action>

<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>


Saut 2(plusieur saut consecutif pour attaquer toute les cibles):


Code:
<whole action>
camera focus: user
zoom: 110%, 30
wait for zoom
move user: forward, 48, 12
se: Wind1
float user: 600%, 10
wait for float
opacity user: 0%, 5
wait for opacity
move user: targets, back, 5
wait for movement
opacity user: 100%, 5
wait for opacity
float user: 0%, 10
wait for float
action animation
ani wait: 5
shake screen: 3, 9, 30
jump user: 200%, 10
move user: targets, front center, 5
shake screen: 3, 9, 10
wait for movement
face user: target
motion attack: user
action animation
ani wait: 5

jump user: 200%, 10
move user: targets, center, 5
shake screen: 3, 9, 10
wait for movement
face user: target
motion attack: user
action animation
ani wait: 5

jump user: 200%, 10
move user: targets, center, 5
shake screen: 3, 9, 10
wait for movement
face user: target
motion attack: user
action animation
ani wait: 5

jump user: 200%, 10
move user: targets, back, 5
shake screen: 3, 9, 10
wait for movement
face user: target
motion attack: user
action animation
ani wait: 5
action effect
immortal: target, false
Wait 30
reset zoom: 10
reset camera: 10
jump user: 200%, 10
move user: home, 5
face user: forward
wait for animation
wait for movement
</whole action>

<follow action>
zoom: 100%, 60
opacity not focus: 100%, 60
wait for opacity

</follow action>


Trancher:

Code:
<setup action>
Display Action
PERFORM START
</setup action>




<target action>
camera focus: target
camera zoom: 120%, 10wait for zoom
motion swing: user
flash screen: white, 15
move user: target, back base, 5
animation 6: target

wait: 50
 
wait for movement
action animation
wait for animation
action effect
death break
</target action>

<follow action>
immortal: targets, false
reset zoom: 10
</follow action>

<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>


Slash:

Code:
<setup action>
Display Action
PERFORM START
</setup action>

<Target Action>

move user: target, front base, 30

wait for movement

jump user: 200, 20

motion swing: user

perform action

action animation: target

wait for animation

action effect: target

death break

perform finish

</Target Action>

<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>

Unleash:

Code:
<setup action>
display action
immortal: targets, true
</setup action>

<target action>
move user: targets, front, 10
wait for movement
zoom: 125%, 15
camera screen: target, front center, 15
camera focus: target, front center, 15
wait for camera
perform action
motion attack: user
action animation
wait for animation
action effect: target
death break
move user: targets, back center, 3
wait for movement
face user: home
motion attack: user
action animation
wait for animation
action effect: target
death break
move user: targets, front head, 3
wait for movement
face user: targets
motion attack: user
action animation
wait for animation
action effect: target
death break
move user: targets, back head, 3
wait for movement
face user: home
motion attack: user
action animation
wait for animation
action effect: target
death break
move user: target, back base, 3
wait for movement
face user: home
motion attack: user
action animation
wait for animation
action effect: target
death break
</target action>

<finish action>
immortal: targets, false
clear battle log
perform finish
wait for movement
action common event
</finish action>

Attaque consecutive(deux coup):

Code:
<setup action>
Display Action
PERFORM START
</setup action>
 
<Target Action>
move user: target, front, 10
motion swing: user
wait for movement
action animation: target
wait for animation
enemy effect: target, blink
motion swing: user
wait for movement
action animation: target
wait for animation
enemy effect: target, blink
perform action
death break
action effect: target
perform finish
</Target Action>

 
<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>

Attaque double/Attaque triple etc...(ca va dépendre du champs d'application):

Code:
<setup action>
Display Action
PERFORM START
</setup action>
 
<Target Action>
move user: target, front, 10
motion swing: user
wait for movement
action animation: target
wait for animation
enemy effect: target, blink
perform action
death break
action effect: target
perform finish
</Target Action>

 
<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>

Nozomu:(j'en suis assez fiere je me suis servi d'une trouvaille sur internet mais je l'ai bien arranger et ca claque)

ps: vous verrez animation 121 il vous faudra la créé ou changer pour animation existante.

Code:
<setup action>
Display Action
PERFORM START
</setup action>


<Target Action>
flash screen: white, 15
zoom: 120%, 300
wait for zoom
wait: 60
animation 52: user
wait for animation
move user: target, front head, 5
wait for movement
motion swing: user
action animation
attack animation: target
wait: 0

move user: target, back, 5
motion swing: user
wait for movement
wait: 0

move user: target, back center, 5
motion swing: user
wait for movement
wait: 0

move user: target, front head, 5
motion swing: user
wait for movement
wait: 0

move user: target, back head, 5
motion swing: user
wait for movement
wait: 0

move user: target, front center, 5
motion swing: user
wait for movement
wait: 0

move user: target, front, 5
motion swing: user
wait for movement
wait: 0

move user: target, back center, 5
motion swing: user
wait for movement
wait: 0

move user: target, front center, 5
motion swing: user
wait for movement
wait: 0

motion swing: user
wait: 30
animation 121: target
action effect
action effect
action effect
action effect
action effect
wait: 50
move user: target, back center, 5
</Target Action>

<finish action>
PERFORM FINISH
CLEAR BATTLE LOG
</finish action>

Je rééditerais au furent et a mesure que j'en créerais mais comme dit ci dessus le partage est le maitre mots
donc ne pas hésiter a poster a la suite.
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