- RafidelisMembre
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Date d'inscription : 01/05/2008
Monster Album - Bestiary [Version 1.0]
Sam 21 Nov 2009 - 2:55
Album Monster - Bestiary
By: Rafidelis - Version: 1.0
Introduction
By: Rafidelis - Version: 1.0
Introduction
This script creates an album of monsters, or one where bestiario are presented
characteristics of the monsters of the game.
As soon as you battle in the game, all the monster battles are added to the Bestiary, but you can also add monsters without the need to fight to see that the instuctions in the script.
Features
(*) Display a background image for each Monster
(*) Displays a default background image for the monsters who do not receive a background image separate action.
(*) If you do not use images, is used the option "Crop Battler", which creates a sort of frame with the edges of the battlers monsters.
(*) Window with Data Bestiary, such as percent complete.
(*) Easy creation of the description of the monsters Bestiary (See Instructions)
(*) Fast and easy customization.
Screenshots]
Using Background Image:
Without the option to use background image, it creates a 'framework' in the monster battler.
More Images:
Demo
Using Background Image:
Without the option to use background image, it creates a 'framework' in the monster battler.
More Images:
- Spoiler:
Demo
Instructions
Well, all instructions are in the script, but the main one I'll post here for everyone to understand.
1st Paste the script above the Main, right in the following section, edit the constants in Module Rafidelis::Bestiary_System if you wish.
2st Creating the outline of a monster, using the 'History' tab in 'Enemies' Database.
Note: If you already use a script that uses the command 'History', and want another way to describe the creation of monsters, please contact me.
1st With the RMVX opened, press the F9 key or open the Database icon in the toolbar RPGMakerVX, select the tab Enemies.
2st In the lower right corner, the command 'History' type a description of the monster of the following ways:
(1) -
- Code:
"This and the description of a monster, with only 1 line."
(2)
- Code:
d = [] # Never forget to add this line
d [0] = "This is the first line of the monster"
d [1] = "This is the second line of the description of the monster"
d # never forget this line also
Thus the description of the monster can contain up to 2 lines, note that the first and last line should always be write.The # are ignored.
Terms and Conditions
- If you use this script, you do not have to include my name in credits, but I'd like you to give the deserved credits; D
- You can use this script on non-commercial games, if you want to use in some commercial game, please get in touch with me and we entered into an agreement.
- You can distribute / modify / edit this script, but can not withdraw the name of the author and not the link to the forum ReinoRpg.
- Enjoy D;
- spartozuMembre
- Nombre de messages : 198
Age : 29
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Date d'inscription : 03/11/2009
Re: Monster Album - Bestiary [Version 1.0]
Sam 21 Nov 2009 - 12:17
Thanks you Rafidelis good work ^^
- ZangtherOldMembre
- Nombre de messages : 1711
Date d'inscription : 07/08/2009
Re: Monster Album - Bestiary [Version 1.0]
Sam 21 Nov 2009 - 12:25
Thanks, I think I'm gonna use it in my game
- Snake_SWMembre
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Date d'inscription : 06/09/2009
Re: Monster Album - Bestiary [Version 1.0]
Sam 21 Nov 2009 - 12:32
For me too, the script it is really very well. Thanks
Edit:- you need RGSS200E.dll for playing (put the dll in project from the demo).
-vous avez besoin du RGSS200E.dll pour pouvoir jouer à son projet (mettre le dll dans le projet de le demo).
Edit:- you need RGSS200E.dll for playing (put the dll in project from the demo).
-vous avez besoin du RGSS200E.dll pour pouvoir jouer à son projet (mettre le dll dans le projet de le demo).
- RafidelisMembre
- Nombre de messages : 55
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Dim 22 Nov 2009 - 15:29
Thank you all for the compliments ;D
If anyone has any idea how to improve the script, please post.
If anyone has any idea how to improve the script, please post.
- ZangtherOldMembre
- Nombre de messages : 1711
Date d'inscription : 07/08/2009
Re: Monster Album - Bestiary [Version 1.0]
Jeu 26 Nov 2009 - 11:17
Hello, I have a little problem with your script.
In a fight, I have a monster who's transform into a another when his life is low. But when a kill that monster, I have only the first monster in the bestiary.
What I want to know is how can I do to make the two appear as if I had killed them.
Thanks for the answers ^^
Traduction en FR pour ceux qui pourraient aussi me répondre
Salut, j'ai un petit problème avec ton script.
Dans un combat, j'ai un monstre qui se transforme en un autre quand sa vie est basse. Mais quand je tue ce monstre, je n'ai que le premier dans le bestiaire.
Ce que je voudrais savoir c'est comment je peux faire pour que les deux apparaissent comme si je le avais tués.
Merci pour les réponses ^^
In a fight, I have a monster who's transform into a another when his life is low. But when a kill that monster, I have only the first monster in the bestiary.
What I want to know is how can I do to make the two appear as if I had killed them.
Thanks for the answers ^^
Traduction en FR pour ceux qui pourraient aussi me répondre
Salut, j'ai un petit problème avec ton script.
Dans un combat, j'ai un monstre qui se transforme en un autre quand sa vie est basse. Mais quand je tue ce monstre, je n'ai que le premier dans le bestiaire.
Ce que je voudrais savoir c'est comment je peux faire pour que les deux apparaissent comme si je le avais tués.
Merci pour les réponses ^^
- RafidelisMembre
- Nombre de messages : 55
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Jeu 26 Nov 2009 - 23:11
Are you using any script, which transforms monsters when he is dying?
I'm not sure, but I think I can edit to work the way you want.
See you later.
I'm not sure, but I think I can edit to work the way you want.
See you later.
- ZangtherOldMembre
- Nombre de messages : 1711
Date d'inscription : 07/08/2009
Re: Monster Album - Bestiary [Version 1.0]
Ven 27 Nov 2009 - 0:17
I use the script for a SideView System Battle. This one : http://www.rpgrevolution.com/forums/index.php?showtopic=18304
But to transform the monster I use an event in the group thumbnail into the database.
As that :
And when I kill the monster, I have only "Épouvantail" in the Bestiary. What I want is to know how can I do to make appear the two into the bestiary.
Is it possible ?
But to transform the monster I use an event in the group thumbnail into the database.
As that :
And when I kill the monster, I have only "Épouvantail" in the Bestiary. What I want is to know how can I do to make appear the two into the bestiary.
Is it possible ?
- RafidelisMembre
- Nombre de messages : 55
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Ven 27 Nov 2009 - 2:40
Hello, I fixed the bug of the monster transformation.
I updated the demo to download, however that you do not need to download the demo, I'll leave here a code, it's only you paste it below the Bestiary script:
Thank you for reporting the bug friend, you helped me a lot.
See you Later.
I updated the demo to download, however that you do not need to download the demo, I'll leave here a code, it's only you paste it below the Bestiary script:
- Code:
#==============================================================================#
# Game_Enemy #
#------------------------------------------------------------------------------#
# Classe é responsável pelas informações inimigos durante a batalha. #
# Esta classe é utilizada pela classe Game_Troop ($game_troop). #
#==============================================================================#
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# Transformation
# Bug Descoveredy by Zangther(wrpgmakervx.1fr1.net) Thanks
# enemy_id : ID do inimigo a se transformar
#--------------------------------------------------------------------------
alias rafidelis_bestiary_transform transform
def transform(enemy_id)
rafidelis_bestiary_transform(enemy_id)
$data_bestiary.monsters_discovered[enemy_id-1] = true
$data_bestiary.monsters_encountered[enemy_id-1] += 1
end
end
Thank you for reporting the bug friend, you helped me a lot.
See you Later.
- spartozuMembre
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Age : 29
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Date d'inscription : 03/11/2009
Re: Monster Album - Bestiary [Version 1.0]
Ven 27 Nov 2009 - 7:18
Thanks you Rafidelis I had this problem too .
- ZangtherOldMembre
- Nombre de messages : 1711
Date d'inscription : 07/08/2009
Re: Monster Album - Bestiary [Version 1.0]
Ven 27 Nov 2009 - 13:49
Thanks for the bugfix but you have to now that you don't need to quote me in the script ^^
- RafidelisMembre
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Sam 28 Nov 2009 - 22:12
No problem about the quote you in the script, you deserved for helping me find this BUG.
Anything, you just say that I solve (h)
Anything, you just say that I solve (h)
- Love rpgMembre
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Date d'inscription : 12/07/2009
Re: Monster Album - Bestiary [Version 1.0]
Dim 29 Nov 2009 - 10:38
Sorry for my bad english.
Hello! I wanna know if a modification of this script is possible, in order to insert a picture instead the battler?
Thanks
Mist' : Corrigé
(En espérant que ma correction ne comporte pas de fautes... ^^")
- RafidelisMembre
- Nombre de messages : 55
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Mar 1 Déc 2009 - 14:42
Just one thing, you want a picture for each monster?
Or a picture for all monsters?
Or a picture for all monsters?
- Love rpgMembre
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Date d'inscription : 12/07/2009
Re: Monster Album - Bestiary [Version 1.0]
Mar 1 Déc 2009 - 16:50
I want to insert a picture for each monster.
PS: Merci Mist pour la correction. La langue que je parle le mieux c'est le français^^
PS: Merci Mist pour la correction. La langue que je parle le mieux c'est le français^^
- RafidelisMembre
- Nombre de messages : 55
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Mar 1 Déc 2009 - 23:55
Hello, thanks for the explanation.
Your script is as follows:
Where the constant Pictures are where they should be placed the name of the images for each monster, like this:
Pictures [Monster ID] = "Image Name.extension"
Images must be in the 'Graphics/Bestiary' folder.
For the script to work,paste it just below the Bestiary script OR above main.
See you (hopefully not forgotten anything)
Look at the test I did:
Sorry for my english or french,it's very bad. @___@ (Google Translator detected)
Your script is as follows:
- Spoiler:
- Code:
module Rafidelis
module Bestiary_System
Pictures = [] # Don't modify.
Pictures[1] = "Image Name.extension"
# Pictures[monster_id] = "image name.extension"
# Pictures[2] = "Battler.jpg" or Pictures[2] = "Battler.png" etc.
end
end
#==============================================================================#
# [** Window_Bestiary Status **] #
#------------------------------------------------------------------------------#
# (*) Esta Janela exibe os dados dos monstros na Scene do Bestiario. #
#==============================================================================#
class Window_Bestiary_Status < Window_Base
#============================================================================#
# (*) Desenhar o grafico do battler do inimigo selecionado #
#----------------------------------------------------------------------------#
def draw_battler
if Use_BackGround_Graphic # Se estiver usando imagem de fundo
draw_background
else # Se não estiver
draw_square
end
path = "Graphics/Bestiary/" # Pasta com as imagens de Fundo
if Pictures[@monster_id+1] != nil
filename = Pictures[@monster_id+1]
if File.exist?(path + filename)
bitmap = Cache.bestiary(filename)
pos = calcule_bitmap_coordinates(bitmap)
x = pos[0] ; y = pos[1]
self.contents.blt(x,y,bitmap,bitmap.rect)
bitmap.dispose
end
end
end
end
Where the constant Pictures are where they should be placed the name of the images for each monster, like this:
Pictures [Monster ID] = "Image Name.extension"
Images must be in the 'Graphics/Bestiary' folder.
For the script to work,paste it just below the Bestiary script OR above main.
See you (hopefully not forgotten anything)
Look at the test I did:
- Spoiler:
Lorsque la contante
Les photos sont là où ils devraient être placés le nom des images pour chaque monstre, comme ceci:
Photos [ID Monster] = "nom.extension Image"
Les images doivent être dans le Bestiaire.
Pour le script à travailler, afin col est juste au-dessous le script ci-dessus Bestiaire ou principal.
See you (on l'espère ne rien oublier)
Regardez le test que j'ai fait:
Sorry for my english or french,it's very bad. @___@ (Google Translator detected)
- Spoiler:
- Love rpgMembre
- Nombre de messages : 162
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Date d'inscription : 12/07/2009
Re: Monster Album - Bestiary [Version 1.0]
Mer 2 Déc 2009 - 14:24
THANKS it's very good and very easy to use.
I will put you in my credits.
I will put you in my credits.
- RafidelisMembre
- Nombre de messages : 55
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Date d'inscription : 01/05/2008
Re: Monster Album - Bestiary [Version 1.0]
Mer 2 Déc 2009 - 14:45
Thanks for congrtulations,and credits.
See you Later.
See you Later.
- Jojo la vache AKA la failMembre
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Age : 28
Localisation : Sur terre, A moins que...
Distinction : Nounours rose V3, le nouveau est là!
Date d'inscription : 31/07/2009
Re: Monster Album - Bestiary [Version 1.0]
Mer 2 Déc 2009 - 16:39
Wow...
This script was very cool...
We want you, guy !
This script was very cool...
We want you, guy !
- Love rpgMembre
- Nombre de messages : 162
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Date d'inscription : 12/07/2009
Re: Monster Album - Bestiary [Version 1.0]
Ven 4 Déc 2009 - 20:59
What is the maximum size of the pictures please?
- NohansenMembre
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Date d'inscription : 30/07/2009
Re: Monster Album - Bestiary [Version 1.0]
Mer 6 Jan 2010 - 15:01
Thank you for this Script, it's so amazing !
- Shadow of LifeMembre
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Distinction : Artiste de la flagornerie.
Porte parole du Ô grand Voilà voilà.
Président du club des masochistes du forum
Fake Gentleman
Soumis ^^
Date d'inscription : 13/09/2009
Re: Monster Album - Bestiary [Version 1.0]
Mer 6 Jan 2010 - 15:10
This script is very cool !
Thank you Rafidelis.
Thank you Rafidelis.
- Ezekiel KoeningMembre
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Date d'inscription : 17/12/2011
Re: Monster Album - Bestiary [Version 1.0]
Mer 17 Oct 2012 - 18:13
Désolé pour le nécropost mais le lien de téléchargement ne marche plus ! Quelqu'un pourrait le remettre ou m'envoyer un MP avec le script, s'il vous plai ? Merci d'avance !
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