- RafidelisMembre
- Nombre de messages : 55
Distinction : aucune
Date d'inscription : 01/05/2008
*~ Equipaments on Screen *~
Sam 10 Jan 2009 - 21:54
Equipment on Screen
By : Rafidelis
About The Script:
This script shows their equipment on the screen, you can choose between using and not using an image of substance.
The 3 types available for use, you must TYPE in the mo0dificar variable, you must use from 1 to 3 (see the pictures and to learn how each type)
Features:
You can show the 5 equipment (gun, shield, helmet, armor and accessories) to show some and not so follow the instructions in the Script
You may or may not use images if you want you can use one of the 3 images below, or create your custom.
And remembering that already own script turns the image if you choose the type 2 ^ ^
ScreenShots
TYPE 1
TYPE 2
TYPE 3
Script
RGSS and RGSS2 Scripts and RGSS1/2 Tutorials by Rafidelis is licensed under a
Creative Commons Atribuição-Uso Não-Comercial-Compartilhamento pela mesma Licença 2.5 Brasil License.
Permissions beyond the scope of this license may be available at ReinoRPG.com
By : Rafidelis
About The Script:
This script shows their equipment on the screen, you can choose between using and not using an image of substance.
The 3 types available for use, you must TYPE in the mo0dificar variable, you must use from 1 to 3 (see the pictures and to learn how each type)
Features:
You can show the 5 equipment (gun, shield, helmet, armor and accessories) to show some and not so follow the instructions in the Script
You may or may not use images if you want you can use one of the 3 images below, or create your custom.
And remembering that already own script turns the image if you choose the type 2 ^ ^
ScreenShots
TYPE 1
TYPE 2
TYPE 3
Script
- Spoiler:
- Code:
module Rafidelis_Equipamentos
#==============================================================================|
# S T A R T O F C O N F I G U R A T I O N S |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Leave at True to show the icon Equipment | False not to Show |
MOSTRAR_ARMA = true
# Leave at True to show the icon of the Shield | False not to Show |
MOSTRAR_ESCUDO = true
# Leave at True to show the icon of the helmet | False not to Show |
MOSTRAR_ELMO = true
# Leave at True to show the icon of Armor | False not to Show |
MOSTRAR_ARMADURA = true
# Usar Imagem de fundo?
# Leave at True to show the icon of Acessories| False not to Show |
MOSTRAR_ACESSORIO = true
# Opacity of Windows that will show the icons of Equipment
OPACIDADE = 0
# Use background image?
USAR_IMG = true
# If above is true, what is the name of the image being used?
IMG_NOME = "Equip2"
#==============================================================================|
# D I S P L A Y T Y P E |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 1 to display the icons horizontally on top of the SCREEN |
#------------------------------------------------- -----------------------------|
# 2 To view the icons at the left corner of VERTICAL SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 3 To view the icons horizontally in the bottom of the SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TIPO = 2
end
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
class Rafidelis_Equip_Window < Window_Base
def initialize(x,y,n)
@n = n
@x = x
@y = y
super(x,y,56,56)
refresh
end
end
#==============================================================================|
# R E F R E S H
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
def refresh
self.contents.clear
@actor = $game_party.members[0]
draw_item_name(@actor.equips[@n], 0, 0)
end
#==============================================================================|
# S T A R T O F C L A S S S C E N E M A P |
#------------------------------------------------------------------------------|
class Scene_Map
include Rafidelis_Equipamentos
alias rafidelis_start start
alias rafidelis_terminate terminate
alias rafidelis_update update
def start
#-------------------------------------------------------------------------------
@Window_Equip = nil
if TIPO == 1
@Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 2
@Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 3
@Window_Equip = Rafidelis_Equip_Window.new(0,360,0)
end
if MOSTRAR_ARMA == true
@Window_Equip.visible = true
else
@Window_Equip.visible = false
end
@Window_Equip.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip2 = nil
if TIPO == 1
@Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1)
elsif TIPO == 2
@Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1)
elsif TIPO == 3
@Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1)
end
if MOSTRAR_ESCUDO == true
@Window_Equip2.visible = true
else
@Window_Equip2.visible = false
end
@Window_Equip2.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip3 = nil
if TIPO == 1
@Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2)
elsif TIPO == 2
@Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2)
elsif TIPO == 3
@Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2)
end
if MOSTRAR_ELMO == true
@Window_Equip3.visible = true
else
@Window_Equip3.visible = false
end
@Window_Equip3.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip4 = nil
if TIPO == 1
@Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3)
elsif TIPO == 2
@Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3)
elsif TIPO == 3
@Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3)
end
if MOSTRAR_ARMADURA == true
@Window_Equip4.visible = true
else
@Window_Equip4.visible = false
end
@Window_Equip4.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip5 = nil
if TIPO == 1
@Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4)
elsif TIPO == 2
@Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4)
elsif TIPO == 3
@Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4)
end
if MOSTRAR_ACESSORIO == true
@Window_Equip5.visible = true
else
@Window_Equip5.visible = false
end
@Window_Equip5.opacity = OPACIDADE
if USAR_IMG
if TIPO == 1
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 1
@bg.y = 1
end
end
if TIPO == 2
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 54
@bg.y = 1
@bg.angle = 270.5
end
if TIPO == 3
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 3
@bg.y = 360
end
#-------------------------------------------------------------------------------
rafidelis_start
end
def terminate
@Window_Equip.dispose
@Window_Equip2.dispose
@Window_Equip3.dispose
@Window_Equip4.dispose
@Window_Equip5.dispose
rafidelis_terminate
end
def update
@Window_Equip.update
@Window_Equip2.update
@Window_Equip3.update
@Window_Equip4.update
@Window_Equip5.update
rafidelis_update
end
end
#=================================================================
# www.ReinoRpg.com
#=================================================================
RGSS and RGSS2 Scripts and RGSS1/2 Tutorials by Rafidelis is licensed under a
Creative Commons Atribuição-Uso Não-Comercial-Compartilhamento pela mesma Licença 2.5 Brasil License.
Permissions beyond the scope of this license may be available at ReinoRPG.com
- MayDiosMembre
- Nombre de messages : 92
Localisation : Là, sous tes yeux.
Distinction : aucune
Date d'inscription : 21/12/2008
Re: *~ Equipaments on Screen *~
Dim 11 Jan 2009 - 11:16
All your srcipt are very interessent, I may use one of them, or more.
Thanks !
Thanks !
- ElscortoMembre
- Nombre de messages : 486
Age : 39
Localisation : Dans sa tombe en ce moment
Distinction : Homme de goût en chef.
Date d'inscription : 10/07/2008
Re: *~ Equipaments on Screen *~
Dim 11 Jan 2009 - 11:35
Very nice, thanks for all your scripts
- sharky0893Membre
- Nombre de messages : 59
Localisation : Dans ton Cul :')
Distinction : aucune
Date d'inscription : 16/12/2008
Re: *~ Equipaments on Screen *~
Dim 11 Jan 2009 - 12:01
Nice script i'll use it. Ty
- RafidelisMembre
- Nombre de messages : 55
Distinction : aucune
Date d'inscription : 01/05/2008
Re: *~ Equipaments on Screen *~
Dim 11 Jan 2009 - 15:45
Thankz =D
- LazyosMembre
- Nombre de messages : 23
Distinction : aucune
Date d'inscription : 11/01/2009
Re: *~ Equipaments on Screen *~
Dim 11 Jan 2009 - 21:18
Nice script and thanks
- RafidelisMembre
- Nombre de messages : 55
Distinction : aucune
Date d'inscription : 01/05/2008
Re: *~ Equipaments on Screen *~
Lun 12 Jan 2009 - 16:33
Thankz again ^ ^
I see that my scripts were well accepted here
I see that my scripts were well accepted here
Re: *~ Equipaments on Screen *~
Lun 23 Mar 2009 - 15:39
- MasoufMembre
- Nombre de messages : 284
Age : 31
Localisation : Rennes
Distinction : aucune
Date d'inscription : 24/12/2008
Re: *~ Equipaments on Screen *~
Lun 23 Mar 2009 - 16:08
Merci
Mais j'ai un petit probleme "I DON'T SPEAK ENGLISH" sorry!
Mais j'ai un petit probleme "I DON'T SPEAK ENGLISH" sorry!
- RafidelisMembre
- Nombre de messages : 55
Distinction : aucune
Date d'inscription : 01/05/2008
Re: *~ Equipaments on Screen *~
Mer 25 Mar 2009 - 23:19
Thanz for img mr_floyd^^
Is very usefull!
Is very usefull!
- MasoufMembre
- Nombre de messages : 284
Age : 31
Localisation : Rennes
Distinction : aucune
Date d'inscription : 24/12/2008
Re: *~ Equipaments on Screen *~
Jeu 26 Mar 2009 - 0:36
Do you speak french?
- momohinioMembre
- Nombre de messages : 176
Age : 41
Localisation : Lille
Distinction : aucune
Date d'inscription : 12/03/2009
Re: *~ Equipaments on Screen *~
Jeu 26 Mar 2009 - 12:14
pour micro:
Ce script montre l'equipements des perso sur l'écran, vous pouvez choisir entre utiliser ou non une image des éléments.
Vous pouvez faire de 3 façons, il faut mettre le TYPE dans la variable moOdificar, 1, 2 ou 3 respectivements illustrées ci dessous
Vous pouvez montrer Les 5 equipements (pistolet, bouclier, casque, armure et accessoires), si vous le voulez vous pouvez juste certain en suivant les instructions dans le script.
Vous pouvez ou non utitliser des images dont celle ci dessous ou creer les votres.
et souvenez vous que ce script tourne les images si vous choisissez TYPE 2
ScreenShots
TYPE 1
TYPE 2
TYPE 3
Script
Voila c'est pas une traduction parfaite mais c'est pour que tu comprennes ^^
Rafidelis a écrit:[center]Equipment on Screen
By : Rafidelis
About The Script:
This script shows their equipment on the screen, you can choose between using and not using an image of substance.
The 3 types available for use, you must TYPE in the mo0dificar variable, you must use from 1 to 3 (see the pictures and to learn how each type)
Ce script montre l'equipements des perso sur l'écran, vous pouvez choisir entre utiliser ou non une image des éléments.
Vous pouvez faire de 3 façons, il faut mettre le TYPE dans la variable moOdificar, 1, 2 ou 3 respectivements illustrées ci dessous
Features:
You can show the 5 equipment (gun, shield, helmet, armor and accessories) to show some and not so follow the instructions in the Script
You may or may not use images if you want you can use one of the 3 images below, or create your custom.
And remembering that already own script turns the image if you choose the type 2 ^ ^
Vous pouvez montrer Les 5 equipements (pistolet, bouclier, casque, armure et accessoires), si vous le voulez vous pouvez juste certain en suivant les instructions dans le script.
Vous pouvez ou non utitliser des images dont celle ci dessous ou creer les votres.
et souvenez vous que ce script tourne les images si vous choisissez TYPE 2
ScreenShots
TYPE 1
TYPE 2
TYPE 3
Script
- Spoiler:
- Code:
module Rafidelis_Equipamentos
#==============================================================================|
# S T A R T O F C O N F I G U R A T I O N S |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# Leave at True to show the icon Equipment | False not to Show |
MOSTRAR_ARMA = true
# Leave at True to show the icon of the Shield | False not to Show |
MOSTRAR_ESCUDO = true
# Leave at True to show the icon of the helmet | False not to Show |
MOSTRAR_ELMO = true
# Leave at True to show the icon of Armor | False not to Show |
MOSTRAR_ARMADURA = true
# Usar Imagem de fundo?
# Leave at True to show the icon of Acessories| False not to Show |
MOSTRAR_ACESSORIO = true
# Opacity of Windows that will show the icons of Equipment
OPACIDADE = 0
# Use background image?
USAR_IMG = true
# If above is true, what is the name of the image being used?
IMG_NOME = "Equip2"
#==============================================================================|
# D I S P L A Y T Y P E |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 1 to display the icons horizontally on top of the SCREEN |
#------------------------------------------------- -----------------------------|
# 2 To view the icons at the left corner of VERTICAL SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# 3 To view the icons horizontally in the bottom of the SCREEN |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
# IF YOU ARE NOT USING A number 1 or 2 or 3 The script will generate an error
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
TIPO = 2
end
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
class Rafidelis_Equip_Window < Window_Base
def initialize(x,y,n)
@n = n
@x = x
@y = y
super(x,y,56,56)
refresh
end
end
#==============================================================================|
# R E F R E S H
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
def refresh
self.contents.clear
@actor = $game_party.members[0]
draw_item_name(@actor.equips[@n], 0, 0)
end
#==============================================================================|
# S T A R T O F C L A S S S C E N E M A P |
#------------------------------------------------------------------------------|
class Scene_Map
include Rafidelis_Equipamentos
alias rafidelis_start start
alias rafidelis_terminate terminate
alias rafidelis_update update
def start
#-------------------------------------------------------------------------------
@Window_Equip = nil
if TIPO == 1
@Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 2
@Window_Equip = Rafidelis_Equip_Window.new(0,0,0)
elsif TIPO == 3
@Window_Equip = Rafidelis_Equip_Window.new(0,360,0)
end
if MOSTRAR_ARMA == true
@Window_Equip.visible = true
else
@Window_Equip.visible = false
end
@Window_Equip.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip2 = nil
if TIPO == 1
@Window_Equip2 = Rafidelis_Equip_Window.new(56,0,1)
elsif TIPO == 2
@Window_Equip2 = Rafidelis_Equip_Window.new(0,56,1)
elsif TIPO == 3
@Window_Equip2 = Rafidelis_Equip_Window.new(56,360,1)
end
if MOSTRAR_ESCUDO == true
@Window_Equip2.visible = true
else
@Window_Equip2.visible = false
end
@Window_Equip2.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip3 = nil
if TIPO == 1
@Window_Equip3 = Rafidelis_Equip_Window.new(56*2,0,2)
elsif TIPO == 2
@Window_Equip3 = Rafidelis_Equip_Window.new(0,56*2,2)
elsif TIPO == 3
@Window_Equip3 = Rafidelis_Equip_Window.new(56*2,360,2)
end
if MOSTRAR_ELMO == true
@Window_Equip3.visible = true
else
@Window_Equip3.visible = false
end
@Window_Equip3.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip4 = nil
if TIPO == 1
@Window_Equip4 = Rafidelis_Equip_Window.new(56*3,0,3)
elsif TIPO == 2
@Window_Equip4 = Rafidelis_Equip_Window.new(0,56*3,3)
elsif TIPO == 3
@Window_Equip4 = Rafidelis_Equip_Window.new(56*3,360,3)
end
if MOSTRAR_ARMADURA == true
@Window_Equip4.visible = true
else
@Window_Equip4.visible = false
end
@Window_Equip4.opacity = OPACIDADE
#-------------------------------------------------------------------------------
@Window_Equip5 = nil
if TIPO == 1
@Window_Equip5 = Rafidelis_Equip_Window.new(56*4,0,4)
elsif TIPO == 2
@Window_Equip5 = Rafidelis_Equip_Window.new(0,56*4,4)
elsif TIPO == 3
@Window_Equip5 = Rafidelis_Equip_Window.new(56*4,360,4)
end
if MOSTRAR_ACESSORIO == true
@Window_Equip5.visible = true
else
@Window_Equip5.visible = false
end
@Window_Equip5.opacity = OPACIDADE
if USAR_IMG
if TIPO == 1
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 1
@bg.y = 1
end
end
if TIPO == 2
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 54
@bg.y = 1
@bg.angle = 270.5
end
if TIPO == 3
@bg = Sprite.new
@bg.bitmap = Cache.picture(IMG_NOME)
@bg.x = 3
@bg.y = 360
end
#-------------------------------------------------------------------------------
rafidelis_start
end
def terminate
@Window_Equip.dispose
@Window_Equip2.dispose
@Window_Equip3.dispose
@Window_Equip4.dispose
@Window_Equip5.dispose
rafidelis_terminate
end
def update
@Window_Equip.update
@Window_Equip2.update
@Window_Equip3.update
@Window_Equip4.update
@Window_Equip5.update
rafidelis_update
end
end
#=================================================================
# www.ReinoRpg.com
#=================================================================
Voila c'est pas une traduction parfaite mais c'est pour que tu comprennes ^^
- MasoufMembre
- Nombre de messages : 284
Age : 31
Localisation : Rennes
Distinction : aucune
Date d'inscription : 24/12/2008
Re: *~ Equipaments on Screen *~
Jeu 26 Mar 2009 - 18:25
Ok merci c'est sympa!
Je comprend mieux maintenant.
Je comprend mieux maintenant.
- Pixelvengeur360Membre
- Nombre de messages : 638
Age : 30
Localisation : Metz/France
Distinction : Gracié par nous autres, dieux.
DRUGS : I've told you that was bad !
Date d'inscription : 21/12/2008
Re: *~ Equipaments on Screen *~
Mer 14 Juil 2010 - 9:45
Thx !!!
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